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FXPHD – MAR201 – Intermediate MARI Techniques Posted by egustus on 2016/11/30 Posted in: 2D, 3D, CG Releases, Downloads, Learning, Tutorials, Videos. Picktorrent: fxphd afx224 - Free Search and Download Torrents at search engine. Download Music, TV Shows, Movies, Anime, Software and more.
We are very happy to announce that includes a course about Golaem Crowd! Listen to Gareth Stevenson, 3D Generalist at Union VFX, and learn everything you need to create great crowd effects! Gareth will detail every parts of the Golaem Crowd workflow: how to easily populate your scenes, create behaviors to animate any type of characters, use your own assets, render. Gareth has used Golaem Crowd for many projects, in different situations (city, audience.), and we are very happy that he now has the opportunity to share his experience with all of you.
As you probably know, is an online vfx, production, post-production training program led by professionals. It offers both application and craft-based courses, online forums for feedback, and vpn software. Icing on the cake, fxphd offer an enrollment certificate code for people completing a course. Do not hesitate to share your Golaem Crowd projects and your certification number so that we can promote your profile in the new jobs section we are working on! Learn more in the term overview video (Golaem Crowd part from 7:40), or on the.
FXPHD - 3DE202 3DEqualizer Tricks of the Trade In the studio, completing tracks quickly and efficiently is a vital part of the wider process and makes you stand out as an indispensable artist! Often other artists say: Wow! How did you do that so quickly!? Or How did you manage to track this? I thought that shot was impossible! This course, taught by Philip Maddock, will show you amazing tips and tricks to power through your shots when the deadline is looming.
We will look at techniques such as using straightforward python to help out when there is little to track, along with tricking the software into giving us great results when conventional approaches fail and constraining our results to the correct movement types. Philip Maddock is an established 3DE trainer who is once again delivering an in-depth course, demonstrating invaluable techniques in this industry leading software. During his career, Philip has worked in mainly films and commercials, along with training artists around the world. Philip is currently working as a 3D artist at The Mill London and in this course is looking to build on your skills as a tracking artist.
Course syllabus Class 1: Utilizing python scripts for markerless object tracks. We use simple python to create a free moving 3D object track to add a tablet device to a shot - when no tracking markers were used. This technique will also prove invaluable for markerless 3D screen placements. Class 2: Tricking the calculation to solve impossible shots. We look into a typical problem, where only a couple of markers were used during the shoot but we require a full 3D camera move.
We can trick 3DE into thinking that we are working with a dynamic lens, when in reality we are actually reverse engineering the track to create a fixed focal length camera move. This is a really impressive technique that will make you stand out as someone who really understands the intricate logic behind this complex software. Class 3: Using reference images to directly affect object tracks. This technique provides super accurate results for all kinds of object tracks. In this example we will look at object tracking a moving motorcycle and achieving really clean animation which is vital for the wider CG process.
Class 4: Rendering dailies very quickly directly from 3DE. In the studio, every track needs to be reviewed in daily sessions or screenings by your CG supervisor. It is so often the case that so much time is wasted by: exporting the track > rendering in 3D software > compositing. Why spend this time on this when we can accurately render directly from 3DE? This time can be spent on get through more shots! These renders can be used on your reel!
Class 5: Handling lens distortion and overscan. We will look at the whole pipeline! Calculating the distortion, exporting what we need and running it through external software. 3DE has internal solution for this.but we will look at a more robust pipeline. For the first half, we will be in 3DE4. The second half will be conducted in Nuke and Maya.
If you wish to follow along, then please ensure that you have Nuke and Maya installed. You will also need the Lens Distortion Plugin Kit v1.8.1 for Nuke.